
- #Windows remote desktop frame rate 720p
- #Windows remote desktop frame rate 1080p
- #Windows remote desktop frame rate full
- #Windows remote desktop frame rate windows 10
- #Windows remote desktop frame rate pro
#Windows remote desktop frame rate pro
I've been reading about upgrading to Win 10 Pro with its RemoteFX and Hyper-V capabilities. Like I said, I do understand the inherent issues with the system. It's not that they don't try to launch, they do, but then they either grind to a halt or refuse to render the windows. I have gotten some games to work, but the biggest roadblock I run into is that RDP seems to have some dislike for DirectX bound games. I do not intend to play FPS or other games that require very low latency, but for games like Crusader Kings or Cities: Skylines or Tropico, could this set up work? I suppose it should bear mentioning that I understand the restrictions that this kind of structure would entail. Second screen shot shows the game running, and playing.
#Windows remote desktop frame rate full
Yes, you can make it full screen.įirst screen shots shows my desktop running Steam. So you see Remote Desktop running in a window. The screen shots were taken from the side of my laptop.
#Windows remote desktop frame rate windows 10
Hence, why Windows 10 looks more Windows 8 than the 10 that we have now. My desktop was on Windows 10 Technical Preview (TP).

The purpose of my post, was more educational, and not recommendation. Some games will just not work, like StarCraft 2 (and probably other Blizzard games, as it checks if you run under remote desktop, and blocks you for some reason) You need a solid network connection both sidesĮxpect high latency, but playable (basically, no CS:GO and such games, unless you don't mind dying a lot)ĭon't expect 60fps gaming. It sure is possible though, with a good enough connection.The game needs to run under window mode, or windowed full screen mode, if the game supports it.īoth system you are connecting to, and running needs to be Windows 8 or above. HOWEVER, You need a solid network connection both sides Expect high latency, but playable (basically, no CS:GO and such games, unless you dont mind dying a lot) Dont expect 60fps gaming.

This is generally how remote play services work.but its not a consumer thing and not really on consumer hardware OVER THE INTERNET. Both system you are connecting to, and running needs to be Windows 8 or above. Still, not an easy thing to do all of this. Or somehow take advantage of Intel quick synch to do the encoding while the GPU offloads the actual image rendering tasks. High end GPU or mulitple GPUs only probably. A mid-range GPU might be able to manage the hardware encoding to h.264 at playable frame rates (>30fps).but I imagine it would have a hard time doing both that AND rendering the graphics.

First off, the GPU is loaded with actually rendering each frame and then its going to be loaded again on compressing it with h.264/h.265 to then be uploaded. To handle just 30FPS 1080p, it might be closer to 15Mbps. Lets keep in mind, unless you were stating the UPLOAD bandwidth of your internet connection, 15Mbps download might mean 3Mbps upload. So, yeah, its doable over a GOOD internet connection.
#Windows remote desktop frame rate 1080p
Oh, it is POSSIBLE, it just isn't really implemented in consumer software/APIs to do it.Ī halfway decent 1080p video/audio stream at 24FPS is going to consume about 9-12Mbps, plus the controls. I just don't know of ANY one who has it out there is a "install on your own machine" type service. It isn't as nice as an experience as being in front of your desktop is, and especially gaming, is going to add massive overhead on the machine, but its doable. It would take a lot of grunt, there is likely to be resonably big lag still and you are going to need a BIG pipe the the machine still, especially for 1080p content.Īfterall, its how remote gaming technology that Sony is working on and a few others do/did works. Its theoretically possible with a nice and powerful system you could both run the game/video AND transcode the video output to push it through a remote access protocol for KVM control and relatively seamless. Not something Intel/MS/others have extended over a network, other than local wireless streaming.

There is also resonable lag, 250ms IIRC on the latest version of Widi (I have no idea on Miracast).Īnd its also a "local" protocol. Of course I doubt that the 1080p output is able to fit in to 15Mbps (though maybe). They on-the-fly transcode the video output and push it wirelessly to a receiver. Its how Widi/Miracast work (but leveraging the GPU/Quicksync).
#Windows remote desktop frame rate 720p
So real time encoding of a 720p stream is easily possible, without GPU involvement. Just notching the conversion settings from the ultra high ones I have to something modest, but still good I can easily get it up over 40FPS. With maxed settings I generally have no issues on my desktop downconverting a 1080p source to 720p h.264 through handbrake at roughly film rates, 22-26FPS.
